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Basically, a tessellation is a
way to tile a floor (that goes on forever) with shapes so
that there is no overlapping and no gaps. Remember the last
puzzle you put together? Well, that
was a tessellation! The shapes were just really weird.
| Example: |
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We usually add a few more rules
to make things interesting!
REGULAR TESSELLATIONS:
- RULE #1: The
tessellation must tile a floor (that goes on forever) with
no overlapping or gaps.
- RULE #2: The
tiles must be regular polygons - and all the same.
- RULE #3: Each
vertex must look the same.
| What's a vertex?
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where all
the "corners" meet! |
What can we tessellate using these
rules?
Triangles? Yep!
Notice what happens
at each vertex!
The interior angle of each
equilateral triangle is
60 degrees.....
60 + 60 + 60 + 60 + 60 + 60 = 360 degrees
Squares?
Yep!

What happens
at each vertex?
90 + 90 + 90
+ 90 = 360 degrees again!
So, we need
to use regular polygons that add up to 360 degrees.
Will pentagons work?
The interior angle of a pentagon
is 108 degrees. . .
108 + 108 +
108 = 324 degrees . . . Nope!

Hexagons?
120 + 120 +
120 = 360 degrees Yep!

Heptagons?
No way!! Now
we are getting overlaps!

Octagons? Nope!
They'll overlap too. In fact,
all polygons with more than six sides will overlap! So, the
only regular polygons that tessellate are triangles, squares
and hexagons!
SEMI-REGULAR TESSELLATIONS:
These tessellations are made by
using two or more different regular polygons. The rules are
still the same. Every vertex must have the exact same configuration.
| Examples: |
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3, 6, 3,
6
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3, 3, 3,
3, 6
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These tessellations are both made
up of hexagons and triangles, but their vertex configuration
is different. That's why we've named them!
To name a tessellation, simply
work your way around one vertex counting the number of sides
of the polygons that form that vertex. The trick is to go
around the vertex in order so that the smallest numbers possible
appear first.
That's why we wouldn't call our
3, 3, 3, 3, 6 tessellation
a 3, 3, 6, 3, 3!
Here's another tessellation
made up of hexagons and triangles.
Can you see why this
isn't an official semi-regular tessellation?

It breaks the vertex
rule! Do you see where?
Here are some tessellations using
squares and triangles:
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3, 3, 3,
4, 4
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3, 3, 4,
3, 4
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Can you see why this one won't
be a semi-regular tessellation?

MORE SEMI-REGULAR
TESSELLATIONS
What others
semi-regular tessellations can you think of?
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